logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

How Blizzard Develops Maps for Overwatch?

Check out Overwatch Assistant Game Director Aaron Keller talking with Ars Technica about the production of the Rialto map.

Check out Overwatch Assistant Game Director Aaron Keller talking with Ars Technica about the production of the Rialto map.

Rialto is a new map for Overwatch and it differs greatly from some of the other levels, created for this online multiplayer shooter. Assistant Game Director Aaron Keller talked with Ars Technica to discuss why this project was so different. It’s nothing super new, but it’s still great to hear Blizzard explain the process.

Aaron Keller was actually a lead level designer at Blizzard. He worked on World of WarCraft, Legacy of Kain, and Diablo III.

1 of 2

 

Ready to grow your game’s revenue?
Talk to us

Comments

0

arrow
Leave Comment
Ready to grow your game’s revenue?
Talk to us

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more