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How Cast n Play Creates 3D Printable Tabletop Miniatures and Sets

Cast n Play's Co-Founder discusses the company's miniature design pipeline, digital sculpting workflow, print testing process, and the future of tabletop gaming and 3D printing.

Cast n Play has built a dedicated following through its monthly releases of 3D-printable miniatures, tabletop adventures, and original gaming experiences. By combining digital sculpting, worldbuilding, and practical tabletop design, the studio focuses on creating miniatures that not only look impressive in renders but also print reliably, paint well, and enhance real gameplay experiences.

We spoke with Alex Zaragoza, Co-Founder and Creative Director, about Cast n Play's design philosophy, miniature production pipeline, the technical realities of designing for 3D printing, and how the team balances artistic ambition with practical usability for hobbyists and Game Masters alike.

You can check out the company's latest releases on their website, like campaign collections and even ways to get free minis. Also, keep an eye on the upcoming Kickstarter campaign for a castle set of 3D-printed pieces called The Endless Castle.

Cast n Play has built a large community around monthly 3D printable miniature releases and tabletop experiences. How would you describe the studio's core philosophy when creating worlds and characters for tabletop players?

Alex Zaragoza, Co-Founder: At the core of Cast n Play, we try to create worlds that feel alive and immediately usable at the table. Every miniature, creature, and environment piece is designed with the idea that someone will eventually place it in front of players during a memorable moment in a campaign.

We focus heavily on readability, personality, and storytelling through silhouette and pose. A miniature should communicate its role, tone, and energy almost instantly, even before it's painted. We also place a huge emphasis on practicality. We want our releases to not only look exciting in renders, but to actually print well, paint well, and integrate naturally into real tabletop sessions.

More than anything, we want to create sets that inspire creativity for both Game Masters and hobbyists while still remaining accessible, functional, and enjoyable to use at the table.

How do you approach maintaining consistency while still keeping each release visually distinct?

Alex Zaragoza: Consistency comes from maintaining a strong internal design language. Even when themes shift dramatically, we always aim for strong silhouettes, dynamic compositions, and a cinematic tabletop presence.

At the same time, we want every release to feel like its own world with a distinct visual identity. We spend a lot of time early in production defining the tone, visual language, costume and armor design, creature hierarchy, size diversity within the set, and environmental storytelling before sculpting even begins.

We also try to avoid repetition in encounter design. One release may emphasize fast, aggressive enemies, while another focuses on slower, more imposing but stronger miniatures. That variety helps keep both the creative process and the player experience fresh.

Can you walk us through your production pipeline for a miniature set—from early concept art and narrative planning to sculpting, posing, and preparing files for printing?

Alex Zaragoza: The process begins with worldbuilding and encounter planning. Before any sculpting starts, we define the narrative identity of the set: what kind of adventures it supports, what enemies players might encounter, and what emotional tone we want the collection to convey. We don’t want to simply create NPCs. We strive to create memorable pieces that help generate memorable moments for players at the table.

From there, we move into concept exploration and visual development. We gather references, establish shape language, and determine the overall style direction for the set. We also do very detailed planning for each miniature, making sure the collection has enough size diversity, strong personality variety, interesting encounter roles, and usually a centerpiece model that helps define the identity of the set.

A lot of our concept work also happens directly in 3D. Once we’re happy with the early explorations, sculpting of the final miniatures begins. During sculpting, we constantly evaluate readability, print viability, and tabletop scale.

Posing is extremely important for us because it defines how dynamic and expressive the miniature feels once physically printed.

We’re also very mindful of detail scale, material separation, and thickness of different elements to ensure the miniature prints reliably and remains enjoyable and approachable to paint.

After sculpting, the models move through optimization and print testing. Supports are prepared, files are validated across different printer setups, and we perform physical print tests to ensure reliability. The final stage is packaging the release with renders, promotional material, and documentation for the community.

What tools and software are central to your workflow for sculpting, hard-surface work, and preparing pre-supported STL files?

Alex Zaragoza: ZBrush is the core of our sculpting workflow and where most of the artistic work happens. We also use Blender and Maya extensively for hard-surface modeling, cleanup, layout work, and certain environment tasks.

For supports and print preparation, Lychee Slicer has become a very important part of the pipeline. Physical print testing is also essential for us. No amount of digital preparation fully replaces seeing how a miniature behaves once it’s actually printed, assembled, and handled in real life.

Beyond the software itself, a huge part of the process comes from iteration and collaborative feedback between concept artists, sculptors, painters, and print testers throughout production. A miniature may look great on screen, but once it’s physically printed, you start noticing things like readability issues, fragile areas, awkward paint access, or details that are either too soft or too noisy at tabletop scale. That feedback loop is a very important part of maintaining quality across the entire release.

Designing miniatures for 3D printing comes with very different constraints compared to game-ready assets. What are the biggest technical considerations when building models intended for tabletop printing?

Alex Zaragoza: The biggest difference is that tabletop miniatures must succeed as physical objects, not just digital renders. Fine details that look great on screen may disappear entirely once scaled down and printed.

Thickness, structural integrity, support placement, readability at tabletop scale, and paintability all become important considerations. We constantly think about how gravity, resin flow, cleanup, and handling will affect the final piece. Durability is also extremely important. We ask ourselves questions like: what happens if the player drops the miniature? How likely is a specific connection point to break? Should we reinforce more delicate areas without compromising the sculpt?

Another major consideration is orientation and print success rate. We try to minimize fragile connections and avoid designs that become frustrating for hobbyists to print, clean, or assemble. A beautiful model that consistently fails during printing is ultimately not a successful miniature.

There’s also a major technical difference between tabletop miniatures and game-ready assets. In games, models are usually kept relatively low-poly and rely heavily on textures and maps like normals, roughness, metallics, and color information to create detail.

With miniatures, the detail has to physically exist in the geometry itself. That means our models tend to be extremely dense in polygons so the final print remains crisp and detailed. We still optimize the files during the final stages so they’re manageable for users, but preserving sculpted detail is always a priority.

Your models are designed to be both visually detailed and reliably printable. How do you balance artistic complexity with practical usability for hobbyists using a wide range of printers?

Alex Zaragoza: That balance is probably one of the most important aspects of our work.

We try to focus detail where it matters most visually rather than simply increasing surface noise everywhere. Strong shapes and clean visual hierarchy tend to survive printing and painting far better than excessive micro-detail.

Good tabletop design is not just about adding detail. It’s about ensuring the miniature remains readable, durable, enjoyable to paint, and satisfying to use in an actual game environment.

Clean shapes and quieter areas are also a very important part of good design. Having highly detailed focal points combined with calmer surfaces helps guide the eye toward where we want the user to focus, both when viewing and painting the miniature, very similar to how illustrators and traditional painters control composition and contrast in an artwork.

We also have to account for the reality that hobbyists use a very wide range of printers and settings. A miniature may look perfect on a high-end setup but become frustrating on a more entry-level machine. Finding that balance between artistic ambition and practical usability is something we constantly think about throughout the entire production process.

Cast n Play also develops original games and adventures like Frostblade and Nebula. How does building game systems influence the way you design miniatures and environments?

Alex Zaragoza: We want to give users more ways to use our miniatures. That’s one of the reasons we create our own systems and adventures around them, even though they’re not the main focus of the brand. At the same time, we try to keep our worlds and designs broad enough so the miniatures can easily fit into other games and virtually any TTRPG setting.

Designing game systems changes the way you think about usability and interaction. When you build encounters, mechanics, and gameplay systems yourself, you start designing miniatures with much stronger intentionality.

You begin asking questions like:

  • How will this creature actually function during combat?
  • What role does this terrain serve mechanically?
  • How readable is this enemy from across the table?
  • How quickly can players understand what they are looking at?

That mindset influences everything from silhouette clarity to environmental modularity. It pushes us to think beyond simply creating cool-looking miniatures and instead focus on creating assets that actively support memorable gameplay moments and storytelling opportunities.

Community platforms like Patreon and MyMiniFactory have become a major part of the modern tabletop ecosystem. How has that direct relationship with players shaped your development process and release strategy?

Alex Zaragoza: The direct relationship with the community has had a massive impact on both our growth and creative direction.

We receive constant feedback from hobbyists, painters, Game Masters, and 3D printing enthusiasts. That immediate interaction helps us understand what resonates most strongly with players and what kinds of experiences they want at the table.

We also have a very active Discord community with over 5,000 members, and that has become an incredibly valuable space for feedback, ideas, and discussion. We regularly see suggestions from the community influence future releases, encounter ideas, and even broader creative decisions. At the end of the day, we are creating miniatures for the people who use them, so involving the community in that conversation naturally leads to stronger products and happier players.

It has also encouraged us to become far more intentional with release structure and quality. Over time, we shifted away from simply producing larger quantities of miniatures and instead focused more on stronger encounter design, better printability, and more distinct artistic direction.

The community has effectively become part of the creative process, which is something very unique and special about this space.

From an art direction standpoint, how do you approach creating miniatures that remain readable and expressive once physically printed and painted?

Alex Zaragoza: Readability starts with silhouette and composition. At tabletop scale, players recognize shapes and poses long before they notice smaller details.

We focus heavily on strong gestures, clear focal points, and layered visual hierarchy. A miniature should communicate emotion, threat level, personality, or role almost immediately, even from across the table.

We also think carefully about how painters will interact with the piece. Clean separations between materials, readable armor layering, cloth flow, and accessible surfaces all help make the painting experience more enjoyable and visually rewarding. We want the miniature to naturally guide the painter toward focal points and areas of contrast rather than overwhelm them with noise everywhere.

A successful miniature needs to function both as a game piece and as a display object. It has to read clearly during gameplay while still feeling satisfying to paint, collect, and showcase up close.

Looking ahead, how do you see the intersection of digital sculpting, tabletop gaming, and community-driven creation evolving over the next few years?

Alex Zaragoza: The space is evolving extremely quickly. Home printing technology continues to improve, and communities are becoming far more involved in shaping the kinds of experiences they want from creators.

I think we’ll continue seeing stronger integration between digital ecosystems and physical tabletop play. Modular terrain systems, custom encounters, narrative-driven collections, and creator-supported campaigns will likely become even more interconnected over the next few years.

At the same time, I believe artistic identity and craftsmanship will become increasingly important. As tools become more accessible, what will truly stand out is strong creative direction, thoughtful design, and the ability to create worlds that feel memorable and cohesive rather than simply generating more content.

I also think community-driven creation will keep growing. Players want to feel connected to the worlds they invest time and money into, and creators now have the ability to build very direct relationships with their audiences in ways that didn’t really exist before.

Ultimately, that human creative vision and connection is what gives tabletop experiences their emotional impact.

Alex Zaragoza, Co-Founder and Creative Director at Cast n Play

Interview conducted by David Jagneaux

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