logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

How Rockstar Pulled Off GTA 3's Huge Open World On PS2

Mark Brown from Game Maker's Toolkit released a new video.

Optimization is a hot topic right now, with hardware prices being part of the reason, but not the only one. There are also many impressive achievements by game developers in the past that are worth revisiting, both to learn from and simply to marvel at.

In his new video, Mark Brown, the creator of the popular game design and development YouTube channel Game Maker's Toolkit, discusses how Rockstar North pulled off fitting an entire 4-kilometre-wide city into the PlayStation 2's tiny 32MB of memory for Grand Theft Auto III. Liberty City doesn't rely on clearly segmented zones, it's a continuous city you can explore in any direction, filled with unique models and textures. In total, it contains about 130MB of data, and although there are three separate islands, it still far exceeds what the console could handle.

So how did the developers make it work? The answer is streaming, loading assets into memory as you play. Watch the video to learn more. And if you'd like to dive deeper into game development tricks, you can start by exploring how mirrors work in games, then check out our article covering various behind-the-scenes techniques. Learn how Telltale Games' The Walking Dead faked a rearview mirror reflection and how Resident Evil 1 solved its corner visibility issues.

Don't forget to subscribe to Mark's YouTube channel for more great videos:

Grand Theft Auto 6 is expected to launch on November 19, 2026, amid reports of intense crunch at Rockstar Games.

Subscribe to our Newsletter, join our 80 Level Talent platform, and follow us on TwitterLinkedInTelegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

Are you a fan of what we do here at 80 Level? Then make sure to set us as a Preferred Source on Google to see more of our content in your feed.

Built for Creators. Read by the Best
Partner with 80 Level

Comments

0

arrow
Type your comment here
Leave Comment
Built for Creators. Read by the Best
Partner with 80 Level

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more