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How To Create Normals For Your Billboard Smoke Texture For Easy Relighting In Blender

Jesse Miettinen's latest R&D experiment.

Jesse Miettinen showcased a way to create a normal map-like texture from your volumetric smoke stored in a VDB, so that when you put this texture on a flat billboard, it can react to light direction properly. His approach looks nice, but thanks to feedback in the comments and Ram Vivek Sahu's suggestion to use the background as a light source, the updated version looks even better:

However, as Jesse put it, it's a volumetric object he's lighting using generated background texture coordinates to fake a normal map, so he's not really sure if there’s a right way to do it. Still, it's a useful tip worth exploring.

Jesse Miettinen, a legendary Blender artist and master of proceduralism. Check out some of his recent projects, like this liquid made without fluid simulation and an adaptive subdivision setup, discovered "accidentally":

Follow him on X/Twitter for more and join our 80 Level Talent platform and our Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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