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How To Optimize Unreal Engine 5 Scenes With Instanced Static Meshes

PolySphere Studio released a tutorial on optimizing a level using Instanced Static Meshes and an efficient technique for setting up material variations.

Lucian Stroiny aka PolySphere Studio, renowned as an Unreal Engine 5 asset creator, has shared a brief and straight-to-the-point video tutorial demonstrating how to optimize Unreal Engine 5 scenes using Instanced Static Meshes, along with a clever method for setting up material variations. The tutorial also includes a performance comparison between a scene that relies solely on static meshes and one that integrates instanced static meshes where appropriate.

You can check out Lucian's assets here and visit his YouTube channel for a more detailed overview of them:

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100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

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