How to Set Up Retopology in Blender
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by Fuck off
5 hours ago

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
13 hours ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.

How to Set Up Retopology in Blender
25 January, 2017
News
 has published a video guide on how to set up everything properly in Blender and start retopologizing your work.

1. You need a 3d object as foundation, e.g. a dynamic topology sculpting (Blender Sculpting tutorial here

2. Add -> Mesh -> Plane

3. Header 3D View:

  • Enable “Snap during transform”
  • Set the “Snap Element” to “Face”
  • Enable “Project individual elements on the surfacte of other objects”

4. Properties Editor -> Modifier -> Add Modifier:

  • Mirror Modifier: Enable “Clipping”
  • Subdivision Surface Modifier: Set “View” to 2
  • Shrinkwrap Modifier: Set “Target” to the sculpting mesh, “Offset” to 0,002, enable “Keep Above Surface” enable the triangle symbol in the headerof this modifier

5. Properties Editor -> Material -> Add New:

  • Change the “Viewport Color” under “Settings”

The guide is also available in German. Make sure to check out artist’s website with other tutorials and different projects.

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