Ian Hubert Shows How To Animate With Physics In Blender
Welcome back.
This tutorial might not be as lazy as Ian Hubert's usual ones, but it's still a really cool one. Ian Hubert, the legendary Blender VFX Artist, is back with a video showing how he animated a spaceship using physics, something he said he wanted to do years ago with the old Blender game engine.
For the project, he got help from Erindale Woodford and Austin Koch, along with Erindale's add-on that uses the XInput Python library to control Blender with a gamepad on Windows.
This approach was used during the production of Dynamo Dream, Ian's sci-fi web series created entirely with Blender. Lux Taylor has also been documenting the full process of building the spaceship set:
If you've never seen Dynamo Dream or Lazy Tutorials, the educational series that made Ian Hubert popular in 2019, welcome to his YouTube channel:
Blender 5.2 LTS is now available in beta, so help test the release before the final version arrives. It brings powerful new Geometry Nodes physics features for hair and cloth simulation, a new Thin Wall mode, and many other improvements.
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