IGF 2018 Winners Announced
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uh.. you happy with the crunch number ?

Why not just license it? Let it live and make done money at the same time.

Maybe hire more people instead of making employees work 100 hr weeks? Thats insane.

IGF 2018 Winners Announced
22 March, 2018
News

SAN FRANCISCO – March 21, 2018 – Infinite Fall’s Night in the Woods took home the $30,000 Seumas McNally Grand Prize for Best Independent Game at the 20th annual Independent Games Festival (IGF) Awards tonight. The ceremony took place as part of the 2018 Game Developers Conference (GDC) at the Moscone Convention Center in San Francisco. In addition to the grand prize, Night in the Woods also received top honors for Excellence in Narrative. Night in the Woods is an adventure game that focuses on exploration, story and character development within a lush, vibrant world. The full presentation of the Independent Games Festival Awards (IGF Awards), can be viewed at Twitch

The night’s other multiple award winner was Baba Is You, a puzzle game created by developer Hempuli that allows players to alter the rules and game logic as a part of solving the puzzles. Baba Is You was recognized for Best Student Game and Excellence in Design. 

The Nuovo Award, for the title that makes jurors ‘think differently about games as a medium,’ went to developer Bennett Foddy for Getting Over It with Bennett Foddy, a merciless climbing game that rewards players who can reach the top of the mountain. This unconventional game featured an awkward control scheme and frequent failure, causing players both frustration and joy if they could miraculously summit the mountain.

Excellence in Visual Art winner Chuchel from Amanita Design is a comedy adventure game about a quest to reclaim a stolen cherry; the game is an artistic showpiece with outlandish creatures and a distinct animation style. Nifflas Games’ Uurnog Uurnlimited, a delightfully silly 2D puzzle platformer about stealing animals and exploring a whimsical world, earned the Excellence in Audio award for its dynamic music and rhythmic beats. Finally, the Audience Award, which is chosen from among all of the IGF finalists through a public online voting process, was given to Celeste from creator Matt Makes Games. Celeste is a challenging, visually striking pixel platformer about climbing a mountain, with thoughtful storytelling and a truly unique gameplay experience.

All IGF titles, including both finalists and winners, are playable for any GDC pass holder at the IGF Pavilion located on the GDC Expo Floor in San Francisco’s Moscone Center through Friday, March 23rd. 

The winners of the 20th annual IGF Awards are:

Excellence in Visual Art ($3,000)

Chuchel (Amanita Design)

Excellence in Audio ($3,000)

Uurnog Uurnlimited (Nifflas Games) 

Excellence in Design ($3,000)

Baba Is You (Hempuli) 

Excellence in Narrative ($3,000)

Night in the Woods (Infinite Fall)

Nuovo Award ($3,000)

Getting Over It with Bennett Foddy (Bennett Foddy)

Best Student Game ($3,000)

Baba Is You (Hempuli) 

Audience Award ($3,000)

Celeste (Celeste Team)

ID@Xbox Gaming for Everyone Award

SpecialEffect 

alt.ctrl.GDC Award ($3,000)

Puppet Pandemonium 

Seumas McNally Grand Prize ($30,000)

Night in the Woods (Infinite Fall)

The Independent Games Festival offers finalists worldwide exposure and more than $50,000 in cash prizes to each year’s winners. The IGF – which includes the two-day Independent Games Summit as part of GDC – was established in 1998 by the UBM Game Network to recognize the best independent game developers and encourage creativity and excellence in independent games.

Organizers would like to thank the generous supporters of this year’s IGF, including ID@Xbox (Platinum Sponsor), Steam (Platform Sponsor), and Gamasutra.com (IGF Media Partner). 

For more information on the Independent Games Festival, please visit the official IGF website.  For information about the 2018 Game Developers Conference, please visit the official website. For the latest updates on GDC, follow the official Twitter account @Official_GDC

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