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Incredibly-Detailed Hood Rig Made For a WIP Cinematic in Blender

137 bones enable the artist to have full control over the rig.

Teun Torenbeek, a Digital Artist and experienced 3D Character Animator known online as Temtor, has recently showcased an absolutely mind-blowing Blender-made hood rig created for an upcoming Overwatch-themed cinematic, currently WIP.

Set up in just an hour, the rig features 137 hand-placed Bendy Bones (B-Bones), a neat property that allows one to replace long chains of many small rigid bones in Blender. As stated by Temtor, this uncommon approach to setting up digital cloth was chosen because it allows the creator to control everything on the rig at any time.

"Some controls are driven by more important controls to keep the folds reacting more naturally, but I did have to animate a lot of myself," commented the creator. "I can bake that animation into an action and add it to the controls, which means one bone can control the entire hood going down."

And here are some of the earlier works shared by the artist, we highly encourage you to visit Temtor's Twitter pages to see more of his amazing animations:

Occasionally, Temtor also takes to YouTube and shares educational guides on using Blender for digital art and 3D animation. You can access the artist's YT channel by clicking this link.

And if you would like to learn more about Bendy Bones and their capabilities, here are some great tutorials that might help you out:

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Comments 1

  • Testure .

    neat.. but I fail to see how this is any more efficient or easier than just sculpting out a few blendshapes that can do exactly the same thing. in the time it took to build, script, and weight paint this rig you could have an artist sculpt dozens if not hundreds of variations of the hood. this just seems like a masturbatory exercise to me.

    0

    Testure .

    ·a year ago·

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