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Inside The Making Of 2.5D Parallax Animation For Music Artist

Guillaume Scoffié revealed his viewports.

This is a pretty classic technique, but it still looks amazing. The idea is that you use a 3D camera with 2D layers and create depth by moving the layers back and forth in Z-space, or by moving the camera itself. Side-scrolling games use it a lot, for example.

Here, Guillaume Scoffié shared a look at how he created an animation for Shad Hottaboy's Summer Tour. He combined animated PNG sequences for the characters and FX with static background layers, then brought everything together in After Effects.

"Behind-the-scenes of a challenging 360° parallax technique in 2.5D animation where I had to retro-engineer the camera movement to make it fit with a 2D animated character and FX already moving in their own frame.

The top view is my After Effects compositing viewport for tutorial purpose, the bottom view is the final rendered animation as seen in the final film. A nice trick to make this work is to have the layers always face the viewpoint in order to avoid any angle deformation when moving in 3D space."

You can also take a closer look at the backgrounds done by Mathis Fialon:

And this is what the final animation looks like:

See more 2.5D behind-the-scenes work from Guillaume:

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