We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!
The Wysilab team has finally released the 1.1 version of Instant Terra that boosts the power, bringing a number of new features.
New terrain generators: Ridged noise and Billowy noise.
These noises are standard modifications of the Perlin noise algorithm. They produce sharp discontinuities and patterns that resemble crests or creases. They are often used to create hills and mountains.
Work with color maps on your terrains!
Load an RGB texture either from an existing file or one generated in Instant Terra and use it as a color map on a terrain. If you mix two terrains, each with a color map, the color maps are also mixed.
Generate masks based on orientation…
… or on curvature.
Disable a node in a graph to make it easier to test with and without a node.
View a terrain as a mask.
Use Min & Max nodes for terrain composition.
You can learn more about the tool here.