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inZOI director Doesn't Think of It as Competitor to The Sims

It's "another option."

KRAFTON

With EA dominating the life simulation field with The Sims, a new player like inZOI becomes a competitor automatically. However, its director Hyungjun Kim doesn't think so. To him, it's not a rivalry.

"We see inZOI not as a competitor to The Sims, but rather as another option that fans of this genre can enjoy," Kim told PC Gamer. "We have great respect for the legacy The Sims has built over the years, since we know that reaching that much depth in such a short period of time is no easy task. This is due to the nature of life sim games which cover the vast and complex concept of 'life,' making it difficult to capture its every aspect."

That's a very diplomatic approach, but after so many years of Sims monopoly, fans will surely compare the games in every aspect, whatever their creators say, especially since The Sims developers' reputation dropped significantly because of ridiculously priced DLCs, tons of missing features, and those accursed loading screens.

Speaking of, this is what makes me feel skeptical about inZOI: EA didn't downgrade The Sims 4 without a reason, so I wonder how KRAFTON tackled performance issues with those fancy graphics.

"Our aim is to provide a different experience by highlighting our unique features," Kim continued. "inZOI is designed to allow players to freely shape the life they desire, using various creative tools. To achieve this, we have a realistic visual style powered by Unreal Engine 5, in-depth customization features, and AI-driven creative tools. We hope that players explore these features to bring their imaginations to life, become their own protagonists and live in those worlds."

Hopefully, all these features will not make our PCs boil – we'll see on March 28.

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