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Excellent overview of unreal Ray-Tracing stuff, thank you! Any chance you can add the scene to the asset pack?
So what's exactly the advantage? good would be a direct comparison to known renderers
Take a look at a plugin for 3DS Max called KeyHydra. The tool can greatly enhance the user’s experience, so let’s check it out.
The goals of KeyHydra are:
- Increase user’s speed and comfort
- Reduce the number of movements or clicks that the user must make in order to activate 3DSMax’s Tools.
- Reduce the number of parameters to be set before reaching the desired result.
- Increase interactivity in the 3D Viewport workspace.
KeyHydra now features 3 public modules:
KeyHydra Shortcuts – Redefines interaction between the user, keyboard, and 3DSMax –> By improving input methods –> Keyboard shortcuts
KeyHydra WheelCtrl – Redefines the way the user interacts with, his mouse and 3DSMax –> By increasing the interactivity in the workspace using the mouse wheel.
KeyHydra LazerCut – Reinvents the user’s way of modeling objects by Boolean operation [Addition, Trimming, and Subtraction of Material.] –> By increasing interactivity in the workspace and simplifying the process by providing an interface radically simpler by increasing the possibilities offered to the user.