Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!
Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.
Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.
Take a look at a plugin for 3DS Max called KeyHydra. The tool can greatly enhance the user’s experience, so let’s check it out.
The goals of KeyHydra are:
- Increase user’s speed and comfort
- Reduce the number of movements or clicks that the user must make in order to activate 3DSMax’s Tools.
- Reduce the number of parameters to be set before reaching the desired result.
- Increase interactivity in the 3D Viewport workspace.
KeyHydra now features 3 public modules:
KeyHydra Shortcuts – Redefines interaction between the user, keyboard, and 3DSMax –> By improving input methods –> Keyboard shortcuts
KeyHydra WheelCtrl – Redefines the way the user interacts with, his mouse and 3DSMax –> By increasing the interactivity in the workspace using the mouse wheel.
KeyHydra LazerCut – Reinvents the user’s way of modeling objects by Boolean operation [Addition, Trimming, and Subtraction of Material.] –> By increasing interactivity in the workspace and simplifying the process by providing an interface radically simpler by increasing the possibilities offered to the user.