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Kiara Koval Shows New Tools & Techniques for Procedural Modeling

More to come soon.

Tech Artist Kiara Koval is a master of procedural solutions for environment art, and if you've been wondering what she does to make her projects so impressive, here is the answer.

Koval showed some of the new tools and techniques she's created for Unreal Engine and Houdini to make her life easier. 

Her OSM building pipeline tools add details like windows, roofs, and scattered objects onto standard OSM data, clean object-aligned UVs, and enable art-directable vertex colors for Unreal Engine material building quickly. Moreover, the OSM project to landscape node is a great solution for neatly aligning all the buildings to the ground.

Furthermore, Koval's OSM road creator properly handles intersections, outputs sidewalks, driveways, and crosswalks, and makes it easy to control various road type widths.

You can see the tools in action in her procedural environment builder and this beautiful landscape.

You will soon be able to use these and other tools made by Koval for free when she uploads them.

Find more on her LinkedIn and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

In this tutorial, you will be going over on how to create 4 very different materials from scratch in SD. The goal of these courses is to teach you a solid workflow that we also use in the AAA game industry.

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