If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?
this will be just perfect for my scene
John Martini presented a cool tool for 3ds Max inspired by Polystein Kit for MODO and MeshBlend for Maya. The project allows you to seamlessly add mesh presets to model making mesh detailing incredibly easy. Kitbash Blender is now in beta stage, so you can help John develop his project.
Below is a video demonstrating a quick sample of whats to come. The video doesn’t show the latest a great features, however it does show a glimpse into the power of Kitbash Blender. I’m currently looking for beta testers. Leave a comment or email us using the contact page if you would like to join the beta team.
You can find the contact page here.