Kitbash Blender for 3ds Max
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If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?

by Imarhiagbe Jeffry
11 hours ago

this will be just perfect for my scene

awesome

Kitbash Blender for 3ds Max
19 July, 2017
News

John Martini presented a cool tool for 3ds Max inspired by Polystein Kit for MODO and MeshBlend for Maya. The project allows you to seamlessly add mesh presets to model making mesh detailing incredibly easy. Kitbash Blender is now in beta stage, so you can help John develop his project. 

Kitbash Blender is a tool inspired by Polystein Kit for MODO and MeshBlend for Maya. I’ve taken on the task of developing a similar tool with my own twist, for the beloved 3ds Max software.

Below is a video demonstrating a quick sample of whats to come. The video doesn’t show the latest a great features, however it does show a glimpse into the power of Kitbash Blender. I’m currently looking for beta testers. Leave a comment or email us using the contact page if you would like to join the beta team.

John Martini

You can find the contact page here

Source: John Martini
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3 Comments on "Kitbash Blender for 3ds Max"

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Arkadius
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Arkadius

This is cool but bit confusing that you are using word Blender in the title when it is for 3DsMax.

John
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John

I just received a mail from the creator, the tool is going to be released Sunday night/Monday. The list of beta testers has been reached too.

Vijay Kumar
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Vijay Kumar

Hi,

I tried to contact John Martini via JAM@JokerMartini.com but isn’t working. 🙁

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