Kitbash Blender for 3ds Max
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Kitbash Blender for 3ds Max
19 July, 2017

John Martini presented a cool tool for 3ds Max inspired by Polystein Kit for MODO and MeshBlend for Maya. The project allows you to seamlessly add mesh presets to model making mesh detailing incredibly easy. Kitbash Blender is now in beta stage, so you can help John develop his project. 

Kitbash Blender is a tool inspired by Polystein Kit for MODO and MeshBlend for Maya. I’ve taken on the task of developing a similar tool with my own twist, for the beloved 3ds Max software.

Below is a video demonstrating a quick sample of whats to come. The video doesn’t show the latest a great features, however it does show a glimpse into the power of Kitbash Blender. I’m currently looking for beta testers. Leave a comment or email us using the contact page if you would like to join the beta team.

John Martini

You can find the contact page here

Source: John Martini

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ArkadiusJohnVijay Kumar Recent comment authors

This is cool but bit confusing that you are using word Blender in the title when it is for 3DsMax.


I just received a mail from the creator, the tool is going to be released Sunday night/Monday. The list of beta testers has been reached too.

Vijay Kumar
Vijay Kumar


I tried to contact John Martini via but isn’t working. 🙁