If you're looking to dive deeper into the latest MetaHuman features in Unreal Engine 5.6, Epic Games' Stéphane Biava, also known as Proj Prod, released a new video featuring Mr. Incredible.
Using the MetaHuman for Maya plug-in, you can move beyond the default MetaHuman editor and dive into detailed character customization. This includes everything from adjusting neutral poses and fine-tuning skin weights to editing expression poses. In the video, Stéphane guides you step by step through the workflow, demonstrating how to sculpt, modify, and save new DNA files that integrate smoothly back into Unreal Engine.
For those just getting started with animation in Unreal Engine, Stéphane has a great video that breaks down why animating in-engine has become a real alternative: