Simply stunning.
June has started, which means that the #Mayterials even has come to an end. Following the procedural fortress wall material, artist Mohit Malik presented a whole collection of stylized projects made using Blender's shader nodes.
There is moss, rain dripping over a window, drawers, pillars, shiny tiles, and more in Malik's compilation. You can also see the shapes of the node trees he built to make them happen, although I doubt you'll understand what's written there in this tiny video.
You will find other procedural materials, including various tiles and a face carved in wood, on Malik's X/Twitter.
Other entries for this year's Mayterials include James Braley's garage workshop and Mingwei Lim's fish pond.
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