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Level Artist Tools for Unreal

Chech out a nice plugin for Unreal Engine 4.18.3 that can help you improve workflow when it comes to level art.

Are you a level artist? Perhaps you’re just getting started? Check out a nice plugin for Unreal Engine 4.18.3 that can help you improve workflow when it comes to level art. 

Here is a video overview to get you interested: 

Mirror actor:

  • Mirror over local and world-space.

Offset actor:

  • Add offset to selected actors over local or world-space
  • Keep original to make a duplicate and move. 

Vertex color adjustment tools:

  • Color fill & discard per channel & selection.
  • Color adjustment per channel & selection.
  • Contrast per channel & selection.
  • LOD selection for painting.

Outliner actor re-namer:

  • Searches for static-mesh components and uses the static-mesh name.
  • Prefix, Infix and suffix support.

Combined instance actor: 

  • Convert selected Static-mesh Actors to one CIA.
  • Separating CIA actors back to single static-mesh actors.
  • Adding new static-mesh actors to an existing CIA.

Change list:

Version 0.2:

General:

  • Replaced tool window with a toolbar to reduce the occupied interface space.
  • Separate windows per tool.
  • The toolbar is found in the edit menu.
  • Ability to disable tools if it should be used on the project.

Vertex color editor:

  • Added: contrast slider.
  • Added: uniform value slider.
  • Fixed: Vertex positions are drawn correctly when a mesh is rotated.

Known issues:

  • Vertex colors don’t propagate to lower LODS.
  • Some settings in general settings aren’t saved at the moment.

The basic version of the tool is free. What is more, you can get the source code edition for €4.99 here. 

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