Level Design
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Latest comments
by Vilaskis
3 hours ago

Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely

by janelle
3 hours ago

would love to see the substance graph.

by Richard
5 hours ago

The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.

Michael Barclay did a very interesting talk about the way he approaches the creation of levels for games.

15 February, 2018

1402 views
Max Pears comes back with another portion of tips and tricks for game designers.

15 February, 2018

773 views
We've talked with a small group of developers, who tried to build their own homage to the famous Contra series in Unreal Engine 4.

2 February, 2018

2273 views
1 comments
We were lucky to talk to the amazing team behind a popular online shooter Escape from Tarkov and discussed the amazing technology, which powers this product.

31 January, 2018

3261 views
19 comments
Stéphane Charré talked a little about the way you can use pre-made assets with the available game assets.

29 January, 2018

1004 views
A new environment design contest with some killer landscape assets as prizes. Share your WIP in our new group on Facebook!

17 January, 2018

747 views
We've talked with the wonderful people from Radial Games about the way they approach game production for VR platforms.

15 January, 2018

802 views
Andres Rodriguez discusses the blocking process and explains how to get the most from this vital step in the environment creation process.

5 January, 2018

2035 views
Oleg Gamov talked about the way he created the amazing environments for Assassin's Creed Origins.

19 December, 2017

3915 views
80.lv had a chance to talk with Rick Lesley from Runic Games and discuss the production of the amazing levels of Zelda-like project Hob.

18 December, 2017

2712 views
2 comments
Environment artist Daniel McGowan talked about the key phases in environment production pipeline in games and categorized the type of assets for 3D scenes.

14 December, 2017

3713 views
3 comments
Max Pears continues to discuss small details that make games beautiful.

3 December, 2017

1616 views
Max Pears allowed us to repost his article on small details that make games beautiful.

26 November, 2017

1416 views
Sergey Tabakov did a little talk about his recent project, where he builds large open levels in Unreal Engine.

8 November, 2017

3025 views
3 comments
Max Pears allowed us to repost his article about Level Designers needing to do more research before starting work on their levels.

7 November, 2017

1866 views