Level Design
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Latest comments
by Cgiles
2 days ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
2 days ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
2 days ago

check my website for the latest tips - always updating with new content!

A great book for artists, who want to get the basics of the Houdini package and stuff you can do with it.

16 March, 2018

2055 views
Michael Barclay did a very interesting talk about the way he approaches the creation of levels for games.

15 February, 2018

3118 views
Max Pears comes back with another portion of tips and tricks for game designers.

15 February, 2018

1819 views
We've talked with Dave Cardwell and the wonderful folks at Brio VR to learn more about the new tool, which allows to quickly gather VR-scenes even if you're not into 3d modeling.

14 February, 2018

2255 views
We've talked with a small group of developers, who tried to build their own homage to the famous Contra series in Unreal Engine 4.

2 February, 2018

3038 views
1 comments
We were lucky to talk to the amazing team behind a popular online shooter Escape from Tarkov and discussed the amazing technology, which powers this product.

31 January, 2018

5751 views
20 comments
Stéphane Charré talked a little about the way you can use pre-made assets with the available game assets.

29 January, 2018

1599 views
A new environment design contest with some killer landscape assets as prizes. Share your WIP in our new group on Facebook!

17 January, 2018

1055 views
We've talked with the wonderful people from Radial Games about the way they approach game production for VR platforms.

15 January, 2018

973 views
Andres Rodriguez discusses the blocking process and explains how to get the most from this vital step in the environment creation process.

5 January, 2018

2439 views
Oleg Gamov talked about the way he created the amazing environments for Assassin's Creed Origins.

19 December, 2017

6708 views
80.lv had a chance to talk with Rick Lesley from Runic Games and discuss the production of the amazing levels of Zelda-like project Hob.

18 December, 2017

3477 views
2 comments
Environment artist Daniel McGowan talked about the key phases in environment production pipeline in games and categorized the type of assets for 3D scenes.

14 December, 2017

4957 views
3 comments
Max Pears continues to discuss small details that make games beautiful.

3 December, 2017

1932 views
Max Pears allowed us to repost his article on small details that make games beautiful.

26 November, 2017

1666 views
Sergey Tabakov did a little talk about his recent project, where he builds large open levels in Unreal Engine.

8 November, 2017

3877 views
3 comments
Max Pears allowed us to repost his article about Level Designers needing to do more research before starting work on their levels.

7 November, 2017

2124 views