Level Design
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Moscow RU   16, Oct — 18, Oct
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To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
9 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
14 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

Harry Biggs and Kieran Young kindly shared with us the details behind their medieval VR museum experience Fiefdom.

12 October, 2018

671 views
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

641 views
Valeria Petruzzelli took CGMA course Level Design for Games led Emilia Schatz and talked about Level Design art: its rules, main aspects and things to learn.

4 October, 2018

1651 views
3 comments
Max Frorer, Steve Hong & Peyton Varney talked about their thesis Protégé created to demonstrate the students' skills but turned out to be bigger than that.

26 September, 2018

1345 views
Jona Marklund did a breakdown of the indie shooter/platformer made with his friends in Unity: level design, shaders, gun effects and more. The game is free!

18 September, 2018

1028 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

1279 views
SilverTM presented their incredible Project Lambda made for Half-Life fans in UE4. If Valve doesn't make Half-Life 3, fans will make it by themselves!

11 September, 2018

4999 views
8 comments
Freek Hoekstra talked about his passion for Houdini and mindblowing experience of developing and promoting procedural methods for next-gen game development.

6 September, 2018

3451 views
3 comments
Mark Brown shared a new video, devoted to the world building of Super Metroid.

5 September, 2018

621 views
Some popular 3d artists have launched an educational initiative, aiming to bring modern game content production techniques to more users.

4 September, 2018

1062 views
1 comments
Joel Alexandre talked about the way he remade Halo 2 Warlock map for Unreal Tournament with the help of UE4, Substance Painter and Quixel Megascans.

21 August, 2018

1482 views
Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

759 views
Joel Burgess gave a talk on the basic things you should know in order to construct a rich game world, using modularity and avoiding the art fatigue.

7 August, 2018

2197 views
1 comments
Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he's learned.

3 August, 2018

4653 views
3 comments
Vlad Hristev is currently working on his top-down shooter Supersolar: lots of awesome animation, spaceships, and drones made with 3dsMax and UE4.

25 July, 2018

1556 views
1 comments

23 July, 2018

3203 views
David Ballard has shared his breakdown of the multiplayer level design process using an example of Bill's Town level from The Last of Us.

19 July, 2018

3383 views
The people behind the development of Horizon Zero Dawn describe the way they coped with various technical challenges encountered during the production.

9 July, 2018

5725 views
5 comments
Steve Fielding introduced Pantera Entertainment's impressive world-building tool: Your World has lots of awesome features and should allow players to build beautiful networked worlds with exciting gameplay features. A must-read for World Creators!

3 July, 2018

4643 views
5 comments
Anjeong Go did a great breakdown of level building tools, created in Houdini and used in UE4. They are aimed at creating efficient and variable maps for the games.

27 June, 2018

4204 views
3 comments