Level Design
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by Marc Che
6 hours ago

Long life to Embark studio and its fabulous procedural artists dream team !

truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.

great environment with a lovely serene sense. Thanks for the write-up!

Artyom Filippov shared his experience of attending the CGMA course The Art of Lighting and profound knowledge learned about self-development and the industry.

1 February, 2019

1654 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

3549 views
1 comments
Benjamin Roach shared a story about his path to a Level Designer and his work on locations for VR game Ready Player One: texturing, lighting, assets and more.

30 November, 2018

2300 views
Nathaniel Berens shared the details behind the development of his newly-released game Sagebrush with lo-fi aesthetics, a one-man project made in Unity 2017.

16 November, 2018

1587 views
Let's have a look at another amazing GDC talk dedicated to level design from Naughty Dog's David Shaver and NYU professor Robert Yang. 

17 October, 2018

3793 views
1 comments
Harry Biggs and Kieran Young kindly shared with us the details behind their medieval VR museum experience Fiefdom.

12 October, 2018

1563 views
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

2462 views
Valeria Petruzzelli took CGMA course Level Design for Games led Emilia Schatz and talked about Level Design art: its rules, main aspects and things to learn.

4 October, 2018

4623 views
5 comments
Max Frorer, Steve Hong & Peyton Varney talked about their thesis Protégé created to demonstrate the students' skills but turned out to be bigger than that.

26 September, 2018

2347 views
Jona Marklund did a breakdown of the indie shooter/platformer made with his friends in Unity: level design, shaders, gun effects and more. The game is free!

18 September, 2018

1636 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

2230 views
SilverTM presented their incredible Project Lambda made for Half-Life fans in UE4. If Valve doesn't make Half-Life 3, fans will make it by themselves!

11 September, 2018

13403 views
14 comments
Freek Hoekstra talked about his passion for Houdini and mindblowing experience of developing and promoting procedural methods for next-gen game development.

6 September, 2018

6102 views
4 comments
Mark Brown shared a new video, devoted to the world building of Super Metroid.

5 September, 2018

975 views
Some popular 3d artists have launched an educational initiative, aiming to bring modern game content production techniques to more users.

4 September, 2018

1665 views
1 comments
Joel Alexandre talked about the way he remade Halo 2 Warlock map for Unreal Tournament with the help of UE4, Substance Painter and Quixel Megascans.

21 August, 2018

2021 views
Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

1177 views
Joel Burgess gave a talk on the basic things you should know in order to construct a rich game world, using modularity and avoiding the art fatigue.

7 August, 2018

3060 views
1 comments
Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he's learned.

3 August, 2018

6759 views
3 comments
Vlad Hristev is currently working on his top-down shooter Supersolar: lots of awesome animation, spaceships, and drones made with 3dsMax and UE4.

25 July, 2018

2157 views
1 comments