Level Design
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by lesa cote
1 hours ago

This is a great post on star wars. Our cheap assignment experts are really impressed. https://www.dreamassignment.com/cheap-assignment-help

Thanks for sharing, the lighting on the wheels and coins is beautiful, very painterly.

by Catalyst
9 hours ago

The site is in Japanese, but the program was in English for me.

Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

287 views
Joel Burgess gave a talk on the basic things you should know in order to construct a rich game world, using modularity and avoiding the art fatigue.

7 August, 2018

1312 views
1 comments
Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he's learned.

3 August, 2018

2445 views
3 comments
Vlad Hristev is currently working on his top-down shooter Supersolar: lots of awesome animation, spaceships, and drones made with 3dsMax and UE4.

25 July, 2018

1086 views
1 comments

23 July, 2018

2104 views
David Ballard has shared his breakdown of the multiplayer level design process using an example of Bill's Town level from The Last of Us.

19 July, 2018

2531 views
The people behind the development of Horizon Zero Dawn describe the way they coped with various technical challenges encountered during the production.

9 July, 2018

4472 views
5 comments
Steve Fielding introduced Pantera Entertainment's impressive world-building tool: Your World has lots of awesome features and should allow players to build beautiful networked worlds with exciting gameplay features. A must-read for World Creators!

3 July, 2018

3822 views
5 comments
Anjeong Go did a great breakdown of level building tools, created in Houdini and used in UE4. They are aimed at creating efficient and variable maps for the games.

27 June, 2018

3154 views
3 comments
Daniel Paz presented his atmospheric game 103 and spoke about lighting & color tricks, small environments and level production in UE4 and more.

20 June, 2018

1114 views
1 comments
Carlos Coronado did a very interesting tutorial, showing how he created a beautiful beach for his new game Infernium.

19 June, 2018

1800 views
Chuang Ma made a short review of his marvelous Italian scene created with UE4. With this project, he became one of the NVIDIA Edge Program Recipients in April 2018.

6 June, 2018

1747 views
Nathan Cheever detailed his approach to the creation and planning of video game worlds.

4 June, 2018

3083 views
Jason Mojica allowed us to repost his article on the mechanics behind the stealth levels of Payday 2.

29 May, 2018

2169 views
The fifth part of a study by Calvin Simpson with a look at setting up abilities and more on level design.n level design.

28 May, 2018

1536 views
Take some time to read an in-depth article on the basics of immersive simulation games by Maxim Samoylenko.

27 May, 2018

1856 views
2 comments
David Shaver gave some tips on game navigation, discussed the importance of blocking out, showed how you can use gameplay to guide a player, and more in our new interview.

23 May, 2018

5236 views
4 comments
Let's continue to study the breakdown of Dishonored by Calvin Simpson.

17 May, 2018

2633 views
Check out Overwatch Assistant Game Director Aaron Keller talking with Ars Technica about the production of the Rialto map.

11 May, 2018

3039 views
A great book for artists, who want to get the basics of the Houdini package and stuff you can do with it.

16 March, 2018

3611 views
1 comments