Level Design
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by Charlotte Delannoy
8 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
10 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
11 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Wiktor Öhman, Lead Artist at Quixel recently paid tribute to Counter-Strike’s iconic Dust II map and recreated it with Unreal Engine and Megascans.

10 June, 2019

1537 views
Lucas Govatos shared the details of his finished puzzle game Epitasis and its development: world-building, music management, lighting, skybox, and more.

28 May, 2019

1427 views
1 comments
James Petruzzi talked about the development of the metroidvania game Chasm: level generation, battle mechanics, pixel art, Kickstarter campaign, and more.

27 May, 2019

1192 views
1 comments
Lune from Feline Arts shared the details behind the development of Suki and the Shadow Klaw: pipeline, character and asset workflows VFX, camera work, and more.

23 May, 2019

2407 views
1 comments
Amin Rafizadeh shared his experience and tips on Modular Level Design in UE4.

8 May, 2019

2728 views
3 comments
Every month the Unreal Marketplace team chooses the content that could be downloaded the whole month for free.

1 May, 2019

2273 views
Artem Brizitskiy talked about the level production at Naughty Dog, techniques used in game dev, gave tips for beginner environment artists, and more.

23 April, 2019

7008 views
John Moncrief from SideFX shared a very neat workflow, showing how to generate game-ready assets in Houdini.

28 March, 2019

2999 views
Andrew Averkin and his team have finally released a 10-minute video, showcasing their amazing adventure game.

26 March, 2019

2246 views
Artyom Filippov shared his experience of attending the CGMA course The Art of Lighting and profound knowledge learned about self-development and the industry.

1 February, 2019

2666 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

5844 views
1 comments
Benjamin Roach shared a story about his path to a Level Designer and his work on locations for VR game Ready Player One: texturing, lighting, assets and more.

30 November, 2018

2858 views
Nathaniel Berens shared the details behind the development of his newly-released game Sagebrush with lo-fi aesthetics, a one-man project made in Unity 2017.

16 November, 2018

2046 views
Let's have a look at another amazing GDC talk dedicated to level design from Naughty Dog's David Shaver and NYU professor Robert Yang. 

17 October, 2018

4598 views
1 comments
Harry Biggs and Kieran Young kindly shared with us the details behind their medieval VR museum experience Fiefdom.

12 October, 2018

1940 views
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

3418 views
Valeria Petruzzelli took CGMA course Level Design for Games led Emilia Schatz and talked about Level Design art: its rules, main aspects and things to learn.

4 October, 2018

6316 views
5 comments
Max Frorer, Steve Hong & Peyton Varney talked about their thesis Protégé created to demonstrate the students' skills but turned out to be bigger than that.

26 September, 2018

2967 views
Jona Marklund did a breakdown of the indie shooter/platformer made with his friends in Unity: level design, shaders, gun effects and more. The game is free!

18 September, 2018

2078 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

3509 views