Level Design
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Hurry up and get it on the store - I need it for a project ;-)

by Krzysztof Czerwinski
17 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
22 hours ago

Thank you for your post, I look for such article along time, today I find it finally. this post gives me lots of advise it is very useful for me. https://tanktroubleonline.com/

Artem Brizitskiy talked about the level production at Naughty Dog, techniques used in game dev, gave tips for beginner environment artists, and more.

23 April, 2019

1049 views
John Moncrief from SideFX shared a very neat workflow, showing how to generate game-ready assets in Houdini.

28 March, 2019

2251 views
Andrew Averkin and his team have finally released a 10-minute video, showcasing their amazing adventure game.

26 March, 2019

1825 views
Artyom Filippov shared his experience of attending the CGMA course The Art of Lighting and profound knowledge learned about self-development and the industry.

1 February, 2019

2306 views
Laurie Durand kindly talked about her experience of working in Ubisoft and taking part in the production of For Honor.

10 January, 2019

4932 views
1 comments
Benjamin Roach shared a story about his path to a Level Designer and his work on locations for VR game Ready Player One: texturing, lighting, assets and more.

30 November, 2018

2616 views
Nathaniel Berens shared the details behind the development of his newly-released game Sagebrush with lo-fi aesthetics, a one-man project made in Unity 2017.

16 November, 2018

1856 views
Let's have a look at another amazing GDC talk dedicated to level design from Naughty Dog's David Shaver and NYU professor Robert Yang. 

17 October, 2018

4258 views
1 comments
Harry Biggs and Kieran Young kindly shared with us the details behind their medieval VR museum experience Fiefdom.

12 October, 2018

1766 views
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

2970 views
Valeria Petruzzelli took CGMA course Level Design for Games led Emilia Schatz and talked about Level Design art: its rules, main aspects and things to learn.

4 October, 2018

5513 views
5 comments
Max Frorer, Steve Hong & Peyton Varney talked about their thesis Protégé created to demonstrate the students' skills but turned out to be bigger than that.

26 September, 2018

2711 views
Jona Marklund did a breakdown of the indie shooter/platformer made with his friends in Unity: level design, shaders, gun effects and more. The game is free!

18 September, 2018

1865 views
Scott Pearce did a very detailed breakdown of his incredible project Cities of Death inspired by Warhammer 40K: style, sub-d modeling, UE4 blueprints and more!

13 September, 2018

2928 views
SilverTM presented their incredible Project Lambda made for Half-Life fans in UE4. If Valve doesn't make Half-Life 3, fans will make it by themselves!

11 September, 2018

17803 views
17 comments
Freek Hoekstra talked about his passion for Houdini and mindblowing experience of developing and promoting procedural methods for next-gen game development.

6 September, 2018

7544 views
4 comments
Mark Brown shared a new video, devoted to the world building of Super Metroid.

5 September, 2018

1143 views
Some popular 3d artists have launched an educational initiative, aiming to bring modern game content production techniques to more users.

4 September, 2018

1844 views
1 comments
Joel Alexandre talked about the way he remade Halo 2 Warlock map for Unreal Tournament with the help of UE4, Substance Painter and Quixel Megascans.

21 August, 2018

2274 views
Joshua Krook did a breakdown of his 1920s-1930s cinema environment made with Substance Designer, Maya, and Unreal Engine.

16 August, 2018

1360 views