Level Design
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Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

Chuang Ma made a short review of his marvelous Italian scene created with UE4. With this project, he became one of the NVIDIA Edge Program Recipients in April 2018.

6 June, 2018

1109 views
Nathan Cheever detailed his approach to the creation and planning of video game worlds.

4 June, 2018

1741 views
Jason Mojica allowed us to repost his article on the mechanics behind the stealth levels of Payday 2.

29 May, 2018

1512 views
The fifth part of a study by Calvin Simpson with a look at setting up abilities and more on level design.n level design.

28 May, 2018

1086 views
Take some time to read an in-depth article on the basics of immersive simulation games by Maxim Samoylenko.

27 May, 2018

1252 views
2 comments
David Shaver gave some tips on game navigation, discussed the importance of blocking out, showed how you can use gameplay to guide a player, and more in our new interview.

23 May, 2018

3343 views
4 comments
Let's continue to study the breakdown of Dishonored by Calvin Simpson.

17 May, 2018

1868 views
Check out Overwatch Assistant Game Director Aaron Keller talking with Ars Technica about the production of the Rialto map.

11 May, 2018

2295 views
A great book for artists, who want to get the basics of the Houdini package and stuff you can do with it.

16 March, 2018

2859 views
Michael Barclay did a very interesting talk about the way he approaches the creation of levels for games.

15 February, 2018

3678 views
Max Pears comes back with another portion of tips and tricks for game designers.

15 February, 2018

2264 views
We've talked with Dave Cardwell and the wonderful folks at Brio VR to learn more about the new tool, which allows to quickly gather VR-scenes even if you're not into 3d modeling.

14 February, 2018

2728 views
We've talked with a small group of developers, who tried to build their own homage to the famous Contra series in Unreal Engine 4.

2 February, 2018

3433 views
1 comments
We were lucky to talk to the amazing team behind a popular online shooter Escape from Tarkov and discussed the amazing technology, which powers this product.

31 January, 2018

6838 views
20 comments
Stéphane Charré talked a little about the way you can use pre-made assets with the available game assets.

29 January, 2018

1969 views
A new environment design contest with some killer landscape assets as prizes. Share your WIP in our new group on Facebook!

17 January, 2018

1238 views
We've talked with the wonderful people from Radial Games about the way they approach game production for VR platforms.

15 January, 2018

1098 views
Andres Rodriguez discusses the blocking process and explains how to get the most from this vital step in the environment creation process.

5 January, 2018

2801 views
Oleg Gamov talked about the way he created the amazing environments for Assassin's Creed Origins.

19 December, 2017

7903 views
80.lv had a chance to talk with Rick Lesley from Runic Games and discuss the production of the amazing levels of Zelda-like project Hob.

18 December, 2017

3902 views
2 comments