The setup shows the implementation of animation switching according to point attributes.
In case you missed it, around a week ago, Developer and Unreal Engine enthusiast Toyojiro shared a look at a neat UE5-powered setup that enables its author to create lifelike climbing animations. According to the creator, the system implements animation switching according to point attributes and allows one to make the character climb on any overhang or terrain configuration. What's more, Toyojiro added, the setup does not specifically depend on Unreal and can potentially be recreated in other engines as well.
And here are some more of Toyojiro's recent experiments, you can check out more by visiting the developer's Twitter page:
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