A year ago, BeFX Studios launched MatPlus, a powerful texturing tool inspired by Substance 3D Painter and Mari that lets artists paint and texture their assets directly in Blender, without relying on external software. Everything is organised in a non-destructive layer stack built on a node tree that MatPlus creates for you.
Manage color, roughness, metallic, normal, and bump channels, and make use of paint layers, fill layers, folders, blend modes, opacity controls, and per-layer masks. MatPlus also supports multiple UDIMs and lets you export game-ready texture maps for game engines such as Unreal and Unity.