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Microsoft's Gaming Revenue Increased 49% in Q2

Xbox revenue jumped 61%.

Image credit: Blizzard | Overwatch 2

Microsoft has shared its financial results in the second quarter of the 2024 fiscal year. Following the acquisition of Activision Blizzard in October, it managed to raise its gaming revenue by 49% to $7.1 billion, including 44 points of net impact from the Activision deal. Xbox content and services revenue increased 61%, driven by 55 points of net impact from Activision, which is interesting considering a recent report stating Microsoft has closed departments that were responsible for bringing Xbox games to physical retail and massive layoffs at Activision Blizzard and Xbox.

While Xbox hardware revenue increased 3% year-over-year, Microsoft says that the Activision Blizzard acquisition brought it $2.1 billion in revenue and a $437 million operating loss.

“This quarter we set all-time records for monthly active users on Xbox, PC, as well as mobile, where we now have over 200 million monthly active users alone, inclusive of Activision Blizzard games," said Microsoft's CEO Satya Nadella (via VGC). "With our acquisition we have added hundreds of millions of gamers to our ecosystem, as we execute on our ambition to reach more gamers on more platforms."

Image credit: MachineGames | Indiana Jones and the Great Circle

He stated that hours streamed through cloud gaming increased 44% year-over-year and added that "great content is key" to the company's growth, and it has an exciting line-up of upcoming games, including Indiana Jones and the Great Circle.

For the current quarter ending in March, Microsoft expects revenue growth "in the low 40s, including approximately 45 points of net impact from the Activision acquisition" and Xbox revenue jump about 50% "driven by approximately 50 points of net impact from the Activision acquisition." At the same time, hardware revenue is said to decline year-over-year.

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