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Modeler 1.0 For Houdini Available

Alexey Vanzhula has released Modeler 1.0, formerly known as Direct Modeling for Houdini.

The latest version features a new alignment menu with tools for transformation, including tools for working with a compass, geometry centering, quick flattening with gestures and other tools.

Features:

  • Edit Mesh state. Edit Mesh is a standalone modeling environment that will allow you to use classic mesh modeling tools. It gives the ability to quickly create models, UV maps and retopologize high-poly mesh
  • Soft Boolean. Create procedural models using boolean operations, setting up a soft transition between the cutter and main geometry
  • KitBash. Catalog geometric data without saving them in separate files, create different versions of models or use mesh parts to build more complex models (kitbashing)
  • Insert Mesh. Embed parts of the geometry in any place using selected polygons. You can use it in conjunction with the KitBash Python panel to create your own sets of geometry parts in KitBash and insert them later in your model with Insert Mesh technology
  • Zone Menus. Create customizable menus using simple Python syntax

You can learn more and get the toolkit for $100 here

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