The pieces were made by Naughty Dog's Nestor Carpintero using Maya.
Senior Environment Artist at Naughty Dog Nestor Carpintero has shared a behind-the-scenes look at the modular tilesets created for the studio's recently released The Last of Us Part I, a remake of the original 2013 TLoU. Made together with Naughty Dog's Environment Texture Artist Peyton Varney, who was responsible for textures and materials, these modular pieces were created to assemble University Depot Yard buildings located in the University Depot Yard sub-level. According to the project's description, the tilesets were created using Maya.
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