logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Modular Tilesets Created for The Last of Us Part I

The pieces were made by Naughty Dog's Nestor Carpintero using Maya.

Senior Environment Artist at Naughty Dog Nestor Carpintero has shared a behind-the-scenes look at the modular tilesets created for the studio's recently released The Last of Us Part I, a remake of the original 2013 TLoU. Made together with Naughty Dog's Environment Texture Artist Peyton Varney, who was responsible for textures and materials, these modular pieces were created to assemble University Depot Yard buildings located in the University Depot Yard sub-level. According to the project's description, the tilesets were created using Maya.

Click here to learn more and check out more behind-the-scenes shots. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

1500+ high resolution Kitbash Brushes for Photoshop. Make your concepts Easier and Faster!

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Discord Gets Sued Over Alleged Anti-Consumer Practices

    The plaintiffs claim the platform has intentionally made it overly difficult to cancel subscriptions.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.
    • 800+ Hard Surface Custom shapes (300+ Cheatbrushes)
      by Mels Mneyan

      Error
      (2000-0001)
    • Ornament Trims V1
      by Jonas Ronnegard

      A set of 60 Ornament trim brushes for ZBrush, all brushes use 2048x2048 16-bit alphas, PSD, Tiff, PNG alphas are also included.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×