Nebula Forms Built from Particle Physics
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Latest comments
by kalisz.michal@gmail.com
4 hours ago

Guys! We need "Favorites" tab here on 80.lv

Great work!

by derjyn@gmail.com
6 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

Nebula Forms Built from Particle Physics
22 August, 2017
News

For the last 16 months Teun van der Zalm has been creating nebula forms using particles controlled by physics. The artist has finally presented amazing results of his experiments and you don’t want to miss that. He has shared a series of videos that perfectly captures the spirit of endless space clouds.  

A cloud that veils one of nature’s secret places. This is a stellar nursery, a place where stars are born. They condense by gravity from gas and dust until their temperatures become so high that they begin to shine. Such clouds mark the births of stars as others bear witness to their deaths.

Carl Sagan, Cosmos: A Personal Voyage Episode 1: The Shores of the Cosmic Ocean

These simulations built from particle physics could be used for games (VR, for example), films and series that rely on VFX and fulldome planetarium shows.

You can find more video here and learn more from the artist there.

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