New Curve-Based Clothing & Garment Creation Houdini Tool Released
Meet Fibric.
Since late 2024, we've been following a project by Agustin Gonzalez and Pepe Buendia that introduced a novel approach to creating fabric and clothing. Later named Fibric, the toolset was presented in detail at FMX HIVE 2025, where both developers showcased the complete workflow.
Finally, Fibric is here and available for purchase. This is a new Houdini system designed to create highly detailed cloth using curves, with procedural control down to the individual yarn level. You can art-direct everything from weave patterns, fibers, and stitches to fuzz, damage, and other textile details. The toolset also allows you to modify the fabric structure without rebuilding the garment from scratch.
Fibric aims to make fabrics look more realistic by representing each thread as an actual curve instead of relying on textures or displacement. This lets light pass through and scatter across the yarns more naturally, adding depth and detail. Since every yarn remains accessible as data, Fibric opens up extensive possibilities for look development, shading, variation, masking, and procedural effects.
Fibric
Fibric
Fibric
Fibric offers output options for both production and real-time workflows. Once the fabric is created, its built-in deformation system lets artists wrap it onto animated or simulated garments. The result can then be cached in standard formats like USD or Alembic, or rendered directly using Fibric's Solaris procedural, which supports Hydra delegates and different rendering pipelines without requiring the entire deformation to be cached beforehand.
For real-time use, Fibric includes a dedicated texture baking solution that converts detailed fabric assets into textures, meaning you can create assets for game engines like Unreal Engine 5. In short, you can create a Fibric asset once and reuse it across different garments and workflows.
Another key benefit is that Fibric includes ready-to-use HDAs and a visual procedural workflow, making it easy for almost any artist to use.
Fibric
Fibric
Fibric
Fibric
Here's the full set of textile tools included in Fibric:
- Weave & Knit: Create textile structures through a dedicated UI and a large built-in library covering many of the most important weave diagrams and patterns;
- Stitches: Designed primarily for stitch generation, but flexible enough to be pushed creatively into embroidery-like details. We know full embroidery deserves its own dedicated workflow, and a specialized embroidery toolset is already on our roadmap.
- Fuzz & Multifiber: Add additional layers of fiber detail to enrich the surface and push the final garment even further;
- Damage & Tearing: Introduce wear, deformation, and broken fibers to make every garment feel unique. Even very subtle damage can make a significant difference in the final result;
- Arbitrary Curves: A simple but powerful node that brings externally generated curves into the Fibric ecosystem. For example, the embroidery on the kimono shown in our demo was originally created using an external Entagma workflow, then combined with stitches generated by Fibric and managed together through Arbitrary Curves;
- Deform & Render-Time Deform: Dedicated deformation tools for transferring Fibric cloth onto animated or simulated garments, either as cached geometry or through the render-time procedural;
- Utility Nodes: A broad set of supporting tools designed to speed up production workflows, including the Texture Baker and Export Configure node for organizing and preparing Fibric asset hierarchies;
- Fibric Shaders: A set of shaders designed to take direct advantage of Fibric data, giving artists additional procedural control over the final look directly at shading time.
The developers recorded an exclusive video for us that showcases the preset library, including some advanced jacquard patterns and an embroidery example included with Fibric:
Fibric launches with extensive documentation and more than 10 training videos on the official YouTube channel. The release also includes Leena, a production-ready character designed to showcase the toolset's capabilities and help artists get started, plus a library of ready-to-use presets for setups and shaders, with more coming over time.
"We've been developing Fibric for a long time, so releasing it publicly feels like a huge milestone for us. The most exciting part now is seeing what artists will create with it once they start pushing it in directions we never imagined", said Agustin Gonzalez and Pepe Buendia.
Fibric
Fibric
Fibric is currently available with three licensing options, including a perpetual Indie one. Learn more here and subscribe to our Newsletter, join our 80 Level Talent platform, Discord, and follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.
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