New Substance Painter Release
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments

So what's exactly the advantage? good would be a direct comparison to known renderers

by Fuck off
20 hours ago

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
1 days ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

New Substance Painter Release
20 November, 2018

The Substance team has presented a new version of Substance Painter which improves the core experience. The update brings viewport upgrades, new UI helpers, an enhanced symmetry tool, proper 2D view export and a huge boost in performance.

The team continues on their path to full UV tile support and the update includes a completely rewritten memory and texture management system which means lower recommended specs and the ability to load an enormous amount of data in the tool. Don’t plan to work with large assets? You can still enjoy the noticeable leap forward in performance.

What is more, you can now freely move the symmetry axis using a 3D manipulator or through the new symmetry panel. The newest version also brings the display of the symmetry plane as an intersection with the mesh or a preview of your brush’s symmetrical clone.

There are now ways to easily differentiate parts of your layer stack. A new color swatch in the layer’s contextual menu is said to allow the addition of color accents to folders and layers.

Make sure to check out the full breakdown of the newest version here

Leave a Reply