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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Nintendo Technology Development recently published a new open position for an experienced engineer, who knows how to work with drivers and modern game engines.
Here’s a little quote from the job description:
We are seeking an engineer to join a team responsible for design, development, debug and delivery of system drivers and tools for Nintendo gaming systems. The successful candidate will be a high-energy problem-solver with a passion for excellence and a proven track record. We are looking for people who are excellent team players, and who also work well on individual assignments. In addition, the successful candidate will be a high-energy problem-solver with a passion for excellence. An interest in system software is essential. In this position, the engineer will receive a very rewarding experience working with key technologies for gaming systems.
- BS or MS in related field (MS preferred)
- Excellent programming skills and knowledge of C
- Excellent software design, problem solving and debugging skills
- OpenGL or DirectX programming recommended
- Familiarity with existing game engines (such as UE4) is a plus
As you might have heard, Nintendo is working on their new game console (Nintendo NX). There’s not much info about this product, but it could potentially be a more powerful hardware product capable of running very heavy games, powered by modern tech like Unreal Engine 4 or Cryengine. It seems like this new engineer position might be connected with the production of software for the system. Looks very intriguing.