Thanks, Allar! Good luck with your new project!
Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.
Michael Allar here. Thanks a bunch for posting this, I really appreciate it. I'm also the guy who wrote that Confessions article that was posted here on 80.lvl as well.
The Game Arts Institute, a site by Ryan Kingslien and Travis Bourbeau, has a nice course that can help you become a skilled environment artist. A 12-week-long online bootcamp can teach you the skills you need to start a career in games from the comfort of your own home. Microsoft, Ubisoft, ArenaNet and other well-known companies hired this bootcamp’s alumni, so it might really help you land a job in the game industry.
The curriculum is focused on the skills, and the workflows that you will be using as an environment artist in the industry today. You will receive mentorship to help you fine-tune your portfolio, interview skills and job search strategy in order to increase the number of game art job offers received
The course will help you build a strong portfolio that reflects your value in the job market with one-on-one mentorship. The mentors will also offer guidance in evaluating job offers and negotiating terms before job acceptance.
Week 1 – 3: Reference, Setting Up A Grid System & Modularity
Develop your style guide with reference. Begin planning out your scene and establishing the correct space for a modular workflow. Then begin to create your modular 3D geometry.
Week 4 – 6: Texturing, Trim Sheets & Uv’s
Setup UVs and begin blocking out the textures to get a sense of color balance & mood. Then develop your Trim Sheets to add detail to your environment.
Week 7 – 9: High Poly, Low Poly & Weathering
Create a focal point for your scene by sculpting, texturing and baking a specific, unique asset to anchor your environment.
Week 10 – 12: Set Dressing, Mood & Post Processing
Add variety to your scene be creating props and with set dressing. Establish the mood with lighting and really plus your final presentation with post processing workflows.
Melissa Altobello from Sucker Punch Productions, Shawnell Priester from 343 Industries, Ken Fairclough from Bioware, Eytan Zana from Naughty Dog and other experienced specialists will help you master the environment art.
The course will course will cost you $2400, but you can break your payment up into three month installments.
You can find more details on the bootcamp here.