Original Level Drawings of Legend of Zelda
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by Franciszek Zgliński
3 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

Original Level Drawings of Legend of Zelda
11 September, 2017
News

Nintendo UK uploaded a bunch of paper scans, which show the way the cult game levels were planned.

With modern game development, everything is going digital. Like every office, game developers tend to type, not to write, they tend to use Wacom instead of the pencil. Yet, back in the day, everything was analog. Developers from Nintendo used just simple drawings to make their amazing masterpieces.

Nintendo UK shared some scans, which show the way the Legend of Zelda game levels were planned. You can find Takashi Tezuka’s skull room drawing, with a comparison to how it appeared in game. There are drawings by Shigeru Miyamoto and other developers as well.

 

Check out this video to see every part of the game drawn by hand. Pretty amazing stuff.

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