PD Howler 11.4 Available
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Latest comments

I feel like you can shoot this after printing it out...

by Oneiros
45 min ago

And yes, these video are made using the standard unity pipeline but we will release soon also the HDRP version. Stay tuned!

by Oneiros
50 min ago

Hi khiree.taylan, the projects could run in multiplatform. The graphics showed in these videos are made using a gtx 1070 but soon we will release also the mobile version :)

PD Howler 11.4 Available
30 July, 2018

Let’s study the latest version of the painting and VFX software called PD Howler. The new update brings real-time previewing of clone/rub through sources, the ability to search and sort images by similarity, the ability to create a new paper texture for a document, and more.

Realtime preview of clone/rubthrough sources
Search and sort images by similarity
Create a new paper texture for a document
New media browsing on the sidebar
Most used brush bin on the sidebar
The histogram now lives on the sidebar
Added a GUI class, a histogram a class, the ability to access the last brush stroke, and improved error reporting for scripting

11.3, 11.2 and earlier changes

The adjustable gradient gets more speed and interactivity
Real-time preview of layer modes while you select them
Improvements in the color theme selector
Physically plausible global illumination in Puppy Ray raytracer
Rewritten input stabilizer smooths out brush strokes

Improvements to post adjustment and the curve tool
4 point perspective warp in the free transform tool
Improved curve and rotoscope tools
Enhanced timeline and font panel
New watercolor media.
Numeric entry throughout the program
Callouts and vector objects
Sprites in the Particle Modeler
Utilize up to 64 threads.  Rewritten for modern processors
New instance based renderer api for developers
Saving OBJ files from 3D designer includes MTL file
Raytracing – bounce light, refraction, water, bump maps, attenuation, scattering, and visible sun in Puppy Ray
New Filters: water drops, bilateral, Julia set, normal map, water caustics/ripples, Worley noise, shape bombing, L-system, fracture
Contour gradient fill

You can learn more here

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