Photogrammetry: Macro-environment in CRYENGINE
Events
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments
by Artur
22 min ago

Surface Pro runs Zbrush and has a much better pencil... Same goes for any other Windows app, like PS...

Bought it!

Thanks for the post. I am very glad after ready and sex viet get useful information about the philosophy.jack

Photogrammetry: Macro-environment in CRYENGINE
17 August, 2015
News
Research

CG-artist Simon Majar shared some assets for an exclusive photogrammetry demo for CRYENGINE. A great opportunity to have a look at how this 3D scanning technology works.

The demo assets are absolutely free and available for download at CRYENGINE forums. The files feature a very detailed look at the scanned piece of environment and give some insights on the way the whole process works. Te detailed description of the scan is available in Simon’s official blog.

I used Agisoft Photoscan to make the model and textures. Medium settings, with my 8gb of ram, not possible to generate a really dense point cloud. I’ll try later with a more powerfull computer. From that model I generated two 8192px textures. The rest is easy, export and integrate to the CRYENGINE. What I didn’t do, and should have been done, is delete every lighting information in the textures. I’m still working on a proper way to do it. It’s quite complicated, and the best way to do it is capturing the environment to have an HDRI. But I don’t have the equipment yet, just a middle class camera.

Simon Majar, 3D artist

libraryry-photoscans,medium_large.1439753772

As a result the demo has baked lighting. In the video the camera is actually not moving. Instead the level itself is turning around.

libraryry,medium_large.1439753771

If you’re interested in these kinds of experiments be sure to check Simon’s other demos available here and here.

Source: Cryengine.com

Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
0 Comment authors
Jonas Ronn: Making Amazing Rocks in 3D Recent comment authors
trackback

[…] haven’t had the pleasure to use photogrammetry to an extent to review it, but based on the work I have seen trough personal projects and in game […]