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Photorealistic Ramen Shop Made in NVIDIA Omniverse

The final scene has over 22 million triangles, 350 unique textured models, and 3,000 4K-resolution texture maps.

NVIDIA showcased what its Omniverse – a 3D design collaboration and world simulation platform – is capable of in the Ramen Shop project released in April. It was made with over 20 artists collaborating while using Substance 3D Painter, Substance 3D Designer, 3ds Max, Blender, Cinema 4D, ZBrush, Houdini, and Omniverse Create.

The final scene consists of over 22 million triangles, 350 unique textured models, and 3,000 4K-resolution texture maps and was created to highlight the NVIDIA RTX-powered real-time rendering and physics simulation capabilities of Omniverse.

The first step was to gather references. For this, one of the team members traveled to a real ramen restaurant in Tokyo and collected over 2,000 high-resolution reference images and videos.

Then, props artists modeled and textured 3D assets for all of the shop’s items, even the tiniest ones. In two months, NVIDIA artists modeled 350 unique props for the scene.

"The best way to think about Omniverse Create is to consider it a world-building tool,"  said Gabriele Leone, Creative Director at NVIDIA. "It works with Omniverse Connectors, which allow artists to use whichever third-party apps they’re familiar with and connect their work seamlessly in Omniverse – taking creativity and experimentation to new levels."

The artists then used Substance 3D Painter to texture the materials. To make the props look used, the team added subtle details, like dents on wooden counters, stickers peeling off appliances, and sauce stains on pots.

The creators used Omniverse Flow, a fluid simulation Omniverse Extension for smoke and fire, to make the restaurant’s burning stoves and steaming plates. Houdini helped to animate the boiling water, which was eventually brought into the virtual kitchen using an Omniverse Connector.

And Omniverse Create’s camera animation feature allowed the artists to capture the final path-traced scene in real-time.

Andrej Štefančík, who was leading the project, made the initial blockout of the scene and was responsible for the scene assembly, lighting, and rendering. He also modeled and textured some props.

The creative director on this project is HEXERACT. Lead artist - Andrej Štefančík. Here's the team of artists who worked on the Ramen Shop scene. You can find a list of freelancers in this post.

 

Find out more about the project here and don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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