Pixel Game Maker MV Revealed
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Latest comments
by derjyn@gmail.com
6 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
6 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

Pixel Game Maker MV Revealed
10 May, 2018
News

Playism announced a new collaborative project with Kadokawa Corporation on the latest tool in the Maker series called Pixel Game Maker MV. The project is a kind of a game creation tool allows users to create their very own original action games, without any sort of programming skills or specialized knowledge.

The limit here is said to be your imagination. The toolkit provides the ability to use original materials and resources for character animations, background maps, and sound to build truly unique games.

Key Features

  • For the first time ever in the Maker series, you can now incorporate physics into the games you create. For example, a physics-based pinball game or a motorcycle game utilizing physics).
  • Supports up to four players for co-op or competitive play! With Pixel Game Maker MV, you can create action games with multiplayer support for up to four players. Up to four players can compete against each other or engage in co-op play
  • Simultaneously display multiple particles with ease! Rotate, expand, and shrink entire screens and specific objects alike, and create particle animations with ease. All sorts of features are included, allowing you to add motion video to backgrounds and much, much more.
  • The game creation part of the game has been updated. The flow-style UI layout makes game creation easier and more fun than ever before.

You can get more details on the toolkit here

Source: tkool.jp

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