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Pixelated Planet Earth Created Using Blender

CMZW presented an amazing new project and shared a detailed breakdown of it.

3D Blender Artist Mingwei "CMZW" Lim, known to many for creating outstanding Geometry Nodes-powered projects, impresses us once again with a fantastic new project. This time, the artist presented Space Marble, a pixelated recreation of Earth as seen from space, with both the lit and the unlit sides of the planet being visible, created with a procedural Blender-made shader.

What's more, CMZW has also shared a detailed breakdown, showing the maps and the node graphs behind the shader. You can check out the full breakdown by visiting the artist's Twitter page.

Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

In this tutorial, you will be going over on how to create 4 very different materials from scratch in SD. The goal of these courses is to teach you a solid workflow that we also use in the AAA game industry.

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      by Stan Brown

      100% procedural material made in Substance Designer.

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      This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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