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Plasticity: An Upcoming Modeling Tool by Nick Kallen

The tool will have tons of important modeling features and an intuitive UI.

Software Developer Nick Kallen has revealed an introduction video for Plasticity, a brand new NURBS-based modeling tool Nick has been working on for at least 10 months. In this video, the author showcased the tool's progression, talked about its features, and demonstrated an example of the working process in Plasticity. The upcoming modeling tool already has tons of useful features, with more on the way, boasts an intuitive UI, and has key bindings similar to Blender.

What's more, everyone can participate in the development of Plasticity. As Nick puts it, the tool is still in its early stages and lacks many features. Therefore, the developer needs beta-testers to find bugs and provide important feedback on the needed features.

"Currently, Plasticity is still buggy and missing key features," comments Nick. "I am happy to accept new beta testers who will spend time to help me find bugs and offer feedback. If you're just curious to try Plasticity, it's best to wait a few months for it to mature. Otherwise, if you want to help with the development of Plasticity, please email me and I'll add you to the beta."

You can learn more about the tool here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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