Polygonflow's Dash 1.10 Adds Reusable Workflows For UE5
Save entire Dash setups as presets, link tools with Compounds, and quickly reuse them in any project.
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The latest major update of Polygonflow's world-building tool for Unreal Engine 5 introduces a new Preset System, allowing you to convert any Dash setup into a reusable preset and quickly apply it in any project. Presets include tool settings, input meshes, and full Compound setups. This means you can build something once and recreate it instantly whenever you need it.
Compounds have also been overhauled, allowing you to link multiple Dash tools and manage complex setups from a single interface. There's now a Preset Library available directly inside the Dash Content Browser, and to speed up your workflow, Dash 1.10 comes with over 30 built-in presets ready for use in your scenes.
Dash
The Physics Paint tool now lets you control the Min and Max Scale of outputs, Path Scatter supports scattering standard Actors, such as Decals and Blueprints, and its results now account for the scale and rotation of the input mesh.
Several other quality-of-life improvements and fixes have been added, including new icons for more Dash tools and menus for easier navigation. Check the release notes for full details and try Dash for free.
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