Postmortem: Developing a Game With a Distinct Indonesian Identity
20 March 2024 - Dimas Novan D told us about the history and development process behind A Space for the Unbound, talked about promoting the game and working with the community, and shared some advice on how to get noticed.
Postmortem: Creating a Sequel to a Cozy Retro-Style Game Coffee Talk
19 March 2024 - The Toge Productions team explained how Coffee Talk's warm and calm atmosphere was achieved, discussed the history behind the first game in the series, and shared some advice on how to get noticed as an indie developer.
Postmortem: Goodbye Volcano High's Development & Launch
13 March 2024 - Goodbye Volcano High's Co-Director and Lead Designer Kyle McKernan offered an insider's look at the game's development pipeline, discussed its launch, and explained how the team worked with the community.
Postmortem: Lone Ruin Developer Talks the Game's Story & Reception
01 March 2024 - Game Developer Hannes Rahm talked about the story and development of Lone Ruin, explained what went wrong with its launch, and shared some never-before-seen early concept art.
Postmortem: The Story & Development of Greyhill Incident
21 February 2024 - Greyhill Incident Director Aaron Roller told us about the development process behind the game, shared some never-before-seen early development screenshots, and discussed the lessons learned from the game's reception.
Postmortem: Chants of Sennaar's Story & Road to Success
12 February 2024 - Julien Moya, Art Director and Game Designer at Rundisc, told us about the story and development of Chants of Sennaar, explained why the game's reception surprised the team, and spoke about the perceived overabundance of video games.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner