Quick Tip: Object-Stabilized Screen-Space UVs
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can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?


Quick Tip: Object-Stabilized Screen-Space UVs
5 October, 2018

Jan Kaluza has shared a cool tweet on object-stabilized screen-space UVs. Basically, this is super useful for VFX. Edward del Villar made the same thing for Unity, but this one is for Unreal Engine users. The artist has also shared his material graph. Let’s learn something new! eg

“Worth mentioning: this is FOV-independent. That was a major pain in the butt when I was trying to figure this out, and then – as always – found that a material function doing the thing I was trying to do already exists in the engine,” added the artist.

Make sure to check out more tips from the artist on his Twitter

Source: Twitter

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