"Isn't it weird to ship a game where the biggest complaint isn't how we f*cked up the story?"
Gearbox
Borderlands 4 launched not as smoothly as Gearbox's CEO Randy Pitchford expected from his game so good that it should cost $200. Countless performance issues and player complaints made Pitchford share some interesting opinions, like the suggestion to "code your own engine and show us how it’s done."
Well, nothing new from a person infamous for being unable to receive criticism gracefully.
However, during a developer panel at PAX Australia 2025, Pitchford showed an unexpected side, saying he was actually happy to live in a world where his game is not bashed for its story.
When asked about the feedback the studio received, Sam Winkler, the game's narrative lead, said that "it's been great! It's been really good – I'll be honest, I'm really happy with it."
He's not the only one. "Isn't it weird to ship a game where the biggest complaint isn't how we f*cked up the story?" Pitchford added.
"We're wondering, what is going [on?] Everyone's like, nah, story's awesome, character's awesome, we love it, gameplay's great. And we're like, 'Ok, we'll get technical. Cool, that's cool.' I'm happy to live in that world."
It's either a way to appease fans, or perhaps Pitchford has really finally seen the way, as in the same panel, he said:
"I come from a time where we cared about fidelity, and we cared about resolution, and I also came from a time where we kinda had to learn ... but you know what? Not everybody is gonna tinker with all the settings, doesn't matter that we give all the settings.
"And if you buy a really high-end video card or if you have a system that performs, some people really want high framerate, and so performance is a priority for us and it's a priority for customers."
Let's see what he says in his future tweets. Join our 80 Level Talent platform and our Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.