Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
PlaySys has revealed Real IES 3, a new version of its standalone tool for creating photometric lights. The update brings asymmetric lightcones with the ability to design lights separately for each C-plane. Users also get a new LightList and LightGraph feature that allows to examine the lightcone from every angle. There’s also Light Spikes slider to manage the intermediate angles and create sharp light rays.
- Asymmetric lightcone. Users can now create asymmetric light cones by adjusting separately the intensities for C0-180 and C90-270 planes. Or you can just leave the values in one of the tabs blank and the saved photometric file will be symmetric by default.
- LightGraph. The LightGraph tab is said to offer “a proportional photometric polar diagram of the photometric light while being created. The yellow color of the line corresponds to C0-180 plane, while the blue one represents the C90-270 plane.”
- Snapshots. In the Snapshots tab users can store in temporary memory up to three different snapshots, capturing the light cone and the light parameters corresponding to it.
- LightList. In the LightList tab users can see the exact intensity values for all the angles, both the ones that you have on the sliders and the intermediate ones, for C0-180 and C90-270 photometric planes.
Real IES would cost you €59.99 for a perpetual license including free future updates. You can learn more on PlySys’ website.