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Real-Time Cloth Physics Made in Unreal Engine

Check out another cool experiment presented by Matt Workman.

Matt Workman, a live-action cinematographer and software developer known for combining motion capture and Unreal Engine, has unveiled a new experiment that involves real-time cloth physics. The moving cloth was made using Unreal Engine 4.27 and the APEX toolset, runs on NVIDIA A6000 and is 100% real-time. According to the author, the UE-powered cloth sim could also run on consumer gaming cards.

Here are the awesome results of Workman's experiment:

Back in 2020, Matt Workman had joined 80 Level to help us understand what a virtual camera is, how it works, and how it can help game developers and filmmakers. You can check out our interview with the author by clicking this link.

We also highly encourage you to visit Workman's Twitter account to check out more amazing projects. And don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes and a mini tutorial.

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