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Real-Time Hair in Unreal Engine Without Cards

We're getting closer to realistic real-time hair. 

AMGI Studios has recently shared a video showcasing their experiments with real-time hair in UE4. 

What you see here is 100k hair curves deforming and simulating along with a character mesh in real-time. "There were no cards used for this test. Full groom splines, exported from Xgen," wrote the team.

Yes, we're getting closer to the desired result. Still, we need a couple of years (maybe more) to get the desired results in games. 

What do you think about this test? Discuss the video in the comments below. 

The second volume of Hard surface alphas originally sold as a set of 350 alphas but currently includes 390 alphas + 6 trim brushes.

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