The creator demonstrated how Substance 3D Sampler's recently-added 3D Capture feature can be integrated into Substance 3D workflow.
In case you missed it, around a week ago, Adobe shipped Substance 3D Sampler 4.0, an updated version of their picture-to-3D material tool that, among many other things, added 3D Capture, an awesome new photogrammetry feature, which enabled artists to use real-world images to create 3D objects with automatic subject masking, texture mapping, and geometry decimation.
Demo Artist at Adobe Substance 3D Cino Lai, who regularly demonstrates how one can create stunning artworks using nothing but Substance 3D software, was quick to try out the new scanning tool and integrate it into the Substance workflow.
Equipped with 3D Capture, the artist created a collection of photorealistic baseball gloves, additionally using Sampler for modeling, Painter for texturing, and Stager for rendering, as well as Adobe's Substance 3D Assets library for any additional materials. Below are some of the renders shared by the creator, you can check out more by visiting Cino Lai's ArtStation page:
If you would like to learn more about 3D Capture and its capabilities, we also recommend reading our recent interview with Adobe's Lead Product Manager Baptiste Manteau, who walked us through the recent Substance 3D Sampler update and discussed the photogrammetry tool in more detail.