logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Realistic Clothing Simulations Made With Chaos in UE5

The developer of Cine Tracer revealed the results of several experiments with MetaHuman clothing assets.

Over the past week, Cinematographer and Unreal Engine enthusiast Matt Workman of Cinematography Database revealed multiple real-time clothing simulations made by combining MetaHuman clothing assets with the new Unreal Engine 5 Chaos, a light-weight physics simulation solution that can be used for setting up ragdolls, vehicles, destructions, and, of course, cloth.

The demos released by the author showcase Matt's experiments with the system that allowed him to set up several various clothing items with different behavior and physics. According to the creator, the demos were made for learning purposes.

On top of that, the creator released tens of hours worth of behind-the-scenes videos that demonstrate the working process behind the simulations. You can check them out down below or by visiting the Cinematography Database YouTube page.

You can learn more about Matt's other projects here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Desert Eagle MAG50
      by Abderrezek Bouhedda

      This game ready weapon will help you in your game or in your renders, just drag and drop it into your game engine. The weapon is modeled part by part including perfect UV Unwrapping and PBR Textures.

      Error
      (2000-0001)
    • Smart Materials
      by Adam Homoki

      Ideal for all kind of stylized work! With this pack you can be creative, consistent, and cost-efficient!

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×