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Realistic Human Hand Sculpted & Animated in ZBrush

Sherif A. Dawoud revealed one more mesmerizing Anatomy Study project.

Senior 3D Artist and Generalist Sherif A. Dawoud, whose anatomically-accurate 3D animation of a human triceps muscle was featured last week here on 80 Level, strikes again with yet another incredible artwork created as part of the Anatomy Study series.

Continuing to focus on depicting human extremities in the digital space, the creator set up an incredible hand model using just one software, ZBrush, for sculpting, polypainting, animation, and rendering. To create the physically-correct animations, the artist leveraged ZBrush's Layers and TimeLine, a neat feature that allows you to create better presentations of your 3D models or work with more accuracy on your Morphs and Blend Shapes by being able to animate them.

Earlier, the artist also shared similar studies for human arms, legs, torso, and, as mentioned before, triceps muscles:

We highly encourage you to visit Sherif's ArtStation page to check out more of the artist's awesome works.

And here are some of the artists' hand animations:

Flexible Hand Rig Set Up in Blender

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This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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