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Realistic PlayStation 2 Made With 3ds Max & Substance 3D Painter

Have a look at this detailed prop made by Ilya Dolgov.

3D Hard-Surface Artist Ilya Dolgov, known for creating realistic-looking props, has demonstrated yet another project that can easily be mistaken for a regular photograph. This time, the artist created an amazing Sony PlayStation 2 model SCPH-30001 and a bunch of game discs from the PS2 era. This detailed model has ~29K polys and ~54K tris.

According to the project's description, the artist utilized 3ds Max and ZBrush for modeling and sculpting, UVLayout for unwrapping, Substance 3D Painter for texturing, and Marmoset Toolbag for rendering. The description also states that Ilya created three UV sets for the project, one for the console itself (3 670 tris, 4K 75 px/cm), one for the gamepad and smaller details (49 579 tris, 4K 89 px/cm), and one for the disc boxes (584 tris, 4K 112 px/cm). Additionally, the author utilized Megascans assets to set up the floor.

We have already contacted the artist to learn more about the workflow behind this great model, so stay tuned if you are interested. In the meantime, we highly recommend visiting Ilya's ArtStation page to check out more appealing props.

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Comments 1

  • Anonymous user

    This render is too lively to not leave this appreciation comment here! The surface imperfections though <3


    Anonymous user

    ·a year ago·

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