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Realistic Raindrop Simulation Made in Blender Cycles

The setup consists of a single plane and a single material.

CG Artist and Blender enthusiast OfNodesAndNoodles, known to many as the developer of the Rain.Water plug-in, showcased an absolutely marvelous project that demonstrated the capabilities of the aforementioned add-on. This time, the artist has presented an extremely realistic raindrop simulation that boasts lifelike displaced ripples and refraction and is set up in Blender Cycles. According to the author, the simulation consists of a single plane and a single material.

For those unaware, Rain.Water is a shader node system for Blender that can create fully procedural water and volumetric raindrops from simple geometry without using particle systems, fluid simulations, or Geometry Nodes. If you want to learn more about Rain.Water, we highly recommend checking out this comprehensive tutorial that explains how the system works and how it can be used to set up water and rain effects.

You can learn more about Rain.Water and purchase the plug-in here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

Scales, Fins, Gills and anything you need for your creatures of the deep!

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