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Realistic Running River Simulation Set Up with Houdini & Blender

Yuki Ito's new project.

One can watch the water flowing forever, so we've brought you a new simulation created by Yuki Ito. The boisterous stream falls between the rocks realistically thanks to the artist's talented mind, Houdini, used for the VFX, and Blender, which made the boulders.

Yuki Ito

Yuki Ito's X/Twitter is full of absolutely amazing creations, which will make you want to start learning Houdini. Ocean foam, downwash effect, waves, rivers – there is nothing the artist can't do.

Also, check out foam, fantasy riverHoudini wavesLiquiGen streams, and experiments in Maya from other creators.

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This game ready weapon will help you in your game or in your renders, just drag and drop it into your game engine. The weapon is modeled part by part including perfect UV Unwrapping and PBR Textures.

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