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Realistic Water Cascading Over Rocks With Houdini's FLIP

Berk Erdag showcased his fluid simulation.

FX Artist Berk Erdag, whose recreation of the atomic explosion test in Nevada and realistic wind-blown vegetation simulations we previously shared, noticed a surge in Houdini FLIP simulations from many talented artists and decided to contribute his own along with a simple breakdown. This stunning waterfall features around 5 million particles for the water and 6 million for the whitewater, made with Houdini and finalized with Karma XPU and DaVinci Resolve's Fusion.

It's true that we've shared a lot of realistic Houdini-made fluid simulations lately, but who wouldn't want to enjoy some beautifully presented digital water at its finest? For inspiration, take a look at Yuki Ito's experiments, Travis Rainford's project, Choco Vy's ocean waves, and ConceptNil's first water FX project:

Also, check out Berk Erdag's recent works and follow him on LinkedIn:

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Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes.

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